If there’s one statement that perfectly sums up my love-hate relationship with Fable III it’s: Peter Molyneux needs to shut the fuck up.
Extreme? Perhaps a tad. But so are Molyneux’s claims about what Fable III achieves in comparison to what the end result was. Contrary to what he’d have you believe, Fable III is not the be-all, end-all in RPG morality-sims — as if that were a genre to begin with, but hey, we have KotOR 1 and 2, don’t we? In fact, it’s a travesty of lost opportunities, redundancies, and tedium. Part of me would like to imagine an awkward silence in a bar as the graphics team and gameplay team warily eye each other, someone very quietly reaching towards a bottle of beer to slam against a nearby stool. Point being: this game is too pretty for what it is.





